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Elf nurbs model- work in progress (thats never gonna
get finished)
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Low polygon space ship, I've discovered that soft's
polygon modeling tool are preaty sweet, I built this ship in a day and
a half. However it realy lacks when it comes to texturing a detailed model.
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Fractal planet & clouds - Mental Ray shader based
on Ken Musgrave's algorithms
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Mental Ray shader: Pseudo Volumetric lights. This shader worked on simple cylinders, You could call this additive transparency when beams overlaped it they would brighten each other and thebackground up. This was a bit simpler the having 40 volumetric tube lights. |