| Gedalia Pasternak e-mail: gedalia at gmail dot com Portfolio |
||
|
OBJECTIVE |
Software Engineer Specializing in 3D Computer Graphics and Animation with 14+ years of industry experiance | |
|
|
||
| December '02 - Present |
Boston Dynamics Lead Engineer / Senior Engineer / Software Engineer |
|
| 2009 - Present |
Independent iOS Development Author of iBeams, iBeams HD, Gravilocity and Photastic, interactive graphics toys and music visualizers for the iPhone and iPad. See Demos |
|
| February '01 - July '02 |
Turbine
Entertainment Software Graphics Engineer One of the developers of client technology of Asheron's Call 2, a Massively Multiplayer game published by Microsoft. Responsible for a number of core systems, including the character animation system, player controls and physics, the camera system, and parts of the special effects system. Worked closely with the game system team to develop the interfaces that allowed them to control the animation and camera system for flexible presentation to end-user. Built tools and file formats that allowed the technical artists to get dozens of creatures up and running efficiently. Added numerous features to client-server character synchronization code, appearance system, landscape engine, and physics engine. Developed system to automatically document Turbine's multimillion-line multi-language code base with Doxygen. |
|
| July '00 - November '00 |
Improv Technologies Game
Developer Worked on Catalyst Game Development Kit. Technical tasks included writing data exporters for 3D Studio Max and Maya, exporters included mesh representation, skeletal animation and morphing animation data. Also worked with artists to refine the content pipeline for demos, and assisted marketing with marketing message and Evaluation Procedure. |
|
| March '99 - June '00 |
Altiverse Systems
Software Architect / Vice President of whatever falls on the floor. Led a small R&D team for a startup developing a large scale distributed real-time 3D platform. From the initial brainstorming sessions, wrote majority of a sixty page Product Specification. For Technical Specifications, assessed existing software tools and technologies, as well as did high level design of new technologies. Wrote prototype code, most notably the design and implementation of a real-time facial animation system based on a physical muscle model of the face, eventually opened sourced and published as Expression. Design tasks included using 3D Studio Max to build proof-of-concept animation pieces to demonstrate potential interaction features and user interface elements. Also contributed to the company's business plan and long term strategic planning, and conducted market research. Wrote job descriptions and task lists. Evaluated potential employees, specifically artists and programmers. |
|
| June '98 - March '99 |
R /Greenberg Associates
Freelance Technical Director/Programmer Projects included a promotional piece for Disney Cruise Lines and two commercials for Pontiac. On Disney I was responsible for coding the look and motion of particle systems, simulating various elements including pixie dust, shooting stars and a particle logo treatment with R/GA's proprietary renderer. On Pontiac built a photorealistic compact disc, which included coding a procedural shader that simulated the anisotropic rainbow reflections on its surface, in Softimage (C and Mental Ray API). Also assisted with compositioning in Eddie, as well as modeling. |
|
| Summer '97 | Studio Archetype (merged with Sapient)
Summer Intern
Developed applications for the IBM web site; projects included an interactive Java version of the IBM Home page with a dynamically generated hierarchical menu system well as a web based rendering engine and image composition package written in C++ and using OpenGL. |
|
EDUCATION |
The Cooper Union for the Advancement of Science and Art Bachelor of Science in Engineering, May 98 Concentration in Computer Science and Mathematics, Dean's List |
|
COURSE WORK |
||
| Computer Science/Engineering:
Data Structures, Compiler Design, Artificial Intelligence, Robotics, Computer
Vision, Interactive 3D Graphics, Circuits, Digital Logic Design, Computer
Architecture. Math: Calculus 1,2,3, Probability, Analytic Geometry, Differential Equations, Linear Algebra, Discrete Math, Numerical Analysis Physics: Mechanics, Electricity and Magnetism, Optics and Modern, General Relativity Design/Graphics: Intro to 3D design, Guided Design, Drawing I. |
||
Volunteering/Leadership |
||
Webmaster for Temple Beth Shalom of Cambridge synagogue. |
||
|
|
||
| Computer programming, hardware, ability to work in a team environment, 2D and 3D visualization problems, image processing, 3D math, linear algebra, aesthetic sensibility. | ||
COMPUTER SKILLS |
||
| PROGRAMMING | C/C++: Commercial projects: DI-Guy, Asheron's Call 2 - a massively multiplayer online game, Expression - a real-time facial animation system, a 2D image compositor, | |
| SOFTWARE |
After Effects, CodeWarrior,
Eddie, Finale, Freehand, Frontpage, MS Office, Pagemaker, Photoshop,
Softimage, 3D Studio Max, Visual Studio |
|
|
|
||
| Four Year Full Tuition Scholarship to the Cooper
Union National Dean's List |
||
| ACTIVITIES |
Drawing, Sculpting, Philolexian Debating Society, Rollerblading, Photography | |
| REFERENCES |
Available upon request. | |